Thank you for the review :) Sadly, I think this game won't be continued, I evaluate it as a failed experiment
CelestWB
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Hey! Haven't thought that through, I believe that the reason behind long loading is exactly as you said. I guess, I will put a limit in how many new subscriber notifications there can be at a single time.
Posing manual and the rope can't be obtained yet, but I am preparing two new poses and shibari outfit to be added and then they will be buyable
Hey, that was very interesting to hear these suggestons! I added some of these for future plans, while some are already planned, Like there are two rear poses being prepared (that's what a not-yet-buyable manual is for), and I am going to add an arousal system as well as expand interactions with fans. Wait for these features to be added!
Not any clothes will have images for all poses, but this one is actually a bug. Will explore the hype promotion problem, as well as the repost criticizing, realized that problem this night myself. What comes to the comments being... strange sometimes, for now they stay as they are, but in future I will probably introduce more characterization to commentators for generated comments to be more logical. This is a lot of work and I have more important features planned for now :)
Reading a comment 44 days after it's been posted, what a nice developer I am! Anyway, thanks for the feedback. I really want to include interesting interactions like those you describe in other game, while this one, as you already said, was made in a very short time and I just could not include everything needed. The goal was to make a game playable and beatable. But I hope I'll return to these ideas once more, one day in future
Hey, big tactics fan here.
I liked the game concept and it looks really nice. To give some feedback that could be useful, and not to repeat something you probably alreaady know yourself:
- I really like when you first learn these different enemies alone and then meet them in a pack. Though it was not clear that a tentacle monster even has a ranged attack, no way to read that info explicitly in the game.
- I think, at least a bit of randomness will make levels less determenistic and more interesting to strategize. Because for now you open a level and already know - aha, I can kill each dog in one hit and that just attack this big guy because he will never even strip me from armor 1v1
And I wish you good luck improving it! This is a great base for a future larger game.
Nice and horny concept! Overall the clothes = hp for you and enemies feels really nice. Speaking of game design issues:
Didn't understood what to do with a captured girls when you found them. Also, most of the enemy areas are easily skippable, though snakes bite really fast and if you walk near them can strip you ins econds without any visible attack anumations