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Well, it depends on what kind of AI for enemies you need.

If you need pathfinding, you'd be better off contacting Sven - he might be able to help. I don’t work with pathfinding algorithms since they put a heavy load on the game and only work well with a very small number of enemies (2-3 per location).

Otherwise, i could just write a simple AI, similar to the built-in one in the engine. It could patrol and react when it sees the player, but its movement would be limited since it wouldn’t actually navigate the environment.

oh ok, well if you have time, I'll be glad if ypu do that besides much meat doesn't spoil the soup

Can you message me on Discord?

ok