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您好,enzo!这里是“樱花庄”闪耀星路¹(闪耀星路为中译)编辑组,在体验本款游戏时,我们重点注意到了游戏的角色建模和玩法。

1、人物建模:从建模上来说,您的游戏算是在同类型²(H游戏)游戏中的前top20³(中国玩家选举,非正式),您对此有什么看法?同时您在做人物建模时是有怎么样的想法,能让人物的建模如此好看(只因你太美)。

2、游戏玩法:“养成”是此游戏的核心玩法,但“养成”内容对比其他同类型²游戏略有不同,“偶像练习生”是本游戏“养成”的重点。为什么会选择使用“偶像练习生”作为重点,这是在同类型²游戏少见的。以及为何会插入一些小游戏设计。

3、角色设计:我只能说,这款游戏里的每个角色的性格等,我们都很喜欢,甚至当我们通关后都会回味角色的一些故事,无法忘怀。那么请问游戏中多位女主角的性格和故事线是如何设计的?是否有现实原型或参考了特定角色的叙事模板?

 4、角色配音:我们注意到除新更新的剧情外,主线剧情的角色都有进行配音,并且角色的配音都很有特点。据我所知,大部分的同类型²游戏都会为了简便而少添加配音。那么为何会决定要给主线剧情的角色添加配音呢?同时调教AI的声音会不会导致你的工作量增大呢?

5、游戏剧情:在游玩过程中,我们注意到会在剧情里添加现实“梗”元素,比如经典的“蔡徐坤”,给玩家带来了不少的欢乐程度。同时剧情中也反应或讽刺了部分“现实”生活中的事,那么在剧情当中融入“现实”元素的原因是为何?

6、版本更新:我们注意到游戏版本更新速度较慢,玩家对于下次更新时间不够明确。那么方便提及下次的版本更新时间嘛?以及下次的版本更新会更新哪些玩法?

同时是否愿意留下 国家⁶(不涉及政治立场) 性别  个人介绍 

“樱花庄”闪耀星路编辑组提问完毕

 感谢您的回答!

Thank you for your questions! Let me take some time to respond.

  1. I’m not entirely sure what you mean by “Top 20,” but in any case, I appreciate your compliments. I believe the current content is still not at a level where it can be compared to similar works, and there is still a lot of room for improvement. As for the character modeling, it was designed based on the preferences and tastes of many players. Additionally, the expressions and facial features reflect what I personally like—so I guess you could say we just share similar interests. 😉

  2. When choosing the theme, I took inspiration from several anime and game works. Also, games with this type of theme are relatively rare in the market. Since I have some knowledge of this industry, I decided to use it as the setting for the game. The mini-games were designed to allow players to feel more immersed in the experience, fostering a sense of companionship and growth with the girls.

  3. This is a bit difficult to answer, but what I can say is that I hope each girl can reflect someone in the player’s life. Maybe she reminds you of someone you know…

  4. I tend to play voiced games quite often, so I wanted my own game to have voice acting as well. Initially, AI-generated voice acting was just a proposal, but after finding a way to fine-tune the tone and emotional expressions, we decided to use it.

  5. There’s actually no particular reason. Since the game is set in a world closer to reality, naturally, the story will touch on some thought-provoking topics. However, I’m not the type of person who enjoys writing overly philosophical narratives—my goal is simply to make the story engaging and emotionally resonant. As for the references and memes… well, I guess it’s just because I enjoy them in real life too.

  6. Generally, each version takes about 4–5 months to develop, but I’m actively working to speed up the process, hoping to reduce it to around 3–4 months per version. I can’t give an exact release date yet, but based on the current schedule, it should be around June.

As for personal details, there’s no need to focus on that—let’s keep the spotlight on the game itself. Thanks for your questions, and I hope you enjoy playing!

  1. 我有點看不太懂你說的,Top20嗎? 總之還是感謝你的讚美,我認為現階段的內容還不足以跟同類型的作品相提並論,還有許多進步空間。 至於你說建模的部分,其實也是吸納了眾多玩家的口味愛好製作的,並且這些神態與容貌也是我本人喜歡的,只能說興趣相投吧😉

  2. 當初選材的時候也是借鑒了幾部動漫及遊戲作品,另外就是這種題材的遊戲在市場上是罕有的,並且我對這個產業多多少少有些了解,所以才選擇這個題材作為遊戲背景。小遊戲的部分是希望玩家透過這些小小的互動讓大家有身歷其盡在陪伴,養成這些女孩們的感覺。

  3. 這個問題有點不好回答,但我可以說的是,我希望每個女孩都能讓玩家們心中映射出某個人。或許她就是你身邊的誰誰誰…..

  4. 其實也是我比較常玩有配音的遊戲,所以我也希望自己的作品是有配音的。AI配音起初只是個提案,後來我們找到方法能夠調教出比較好的語氣與情緒起伏,所以才選擇使用的。

  5. 其實沒有甚麼原因,畢竟這個遊戲的題材就是比較貼近現實社會,劇情寫的細一些的話總會寫到些引人沈思的內容。不過我也不是那種很喜歡把劇情寫的太多奇怪大道理的人,有趣或者扣人心弦即可。梗的部分就….大概是我現實生活中也是個愛玩梗的人吧。

  6. 其實大概就是4~5個月一個版本,但我正在盡可能地提速中,希望能夠壓在3~4個月一個版本。我目前無法給出一個準確的更新時間,但按照時程來看應該會在六月左右。

個人資料的話就沒關係了,讓我們把焦點放在遊戲上即可,感謝您的提問,祝您遊玩順心。