The PayPal transaction has now been accepted so you can download the tool. Thanks for buying it and let me know if you have any questions or suggestions!
Thank you very much, I already received the email for the download.
If I might suggest something, would be a way to create the roads, intersections, etc... programatically. I know I can just look into the code and figure it out, but I’m sure with all your knowledge of the inner workings it would be much simpler for you to “explain” how to do it in a easy way
and I have to say this: YOUR TOOL IS EXCELLENT! One of the best I’ve seen... you could charge more for it if you wanted.
Best regards, all the best!
Thanks for your very kind words! I feel like quite a few Unity assets are overpriced so I don't wanna contribute to that as I want it to be feasible for smaller developers to buy them as well. If anyone wants to then they can choose to pay more to support me. I would be very thankful if you could recommend this tool to your friends/colleges. Thanks!
Btw I noticed that I didn't really answer your question about runtime mesh creation. The problem is that the tool isn't structured for that at all so most functions are in the editor scripts. Some stuff probably can be moved but there are still 2 problems:
1. Classes like Bezier are used which don't exist at runtime so I'd have to create my own classes to replace those (totally possible).
2. Editor functionality is so nested into the methouds, what I mean with this is take the create point methoud for example. It changes editor handle ids of points which is located in the custom editor class. It becomes complicated.
So it is possibility but would require quite a bit of work.