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The player speed felt really nice to me. I'm not a patient individual in platformers so I'm always a fan when a developer leans more towards maybe going to fast rather than maybe going a little slower. I'm also a big sucker for mobility in games as well so a dash>jump>dash>jump>dash chain felt immensely satisfying.

The level design felt a little simple, but your player controller felt excellent and balanced it out so that it was satisfying even with simple obstacles like a wider than usual pitfall. Well done!

Thank you so much!  I originally planned to leave myself 2-3 days solely for level design, but I ended up getting so bogged down by mechanics (character controller, object interaction, bugged mechanics, etc) that I only had 1 day for level design.  I guess you live and you learn...  Anyways, I really appreciate the feedback!