Thanks for the feedback! Yeah, laptop track-pads were something I didn't consider with this control scheme at all, so thanks for bringing that up! It was built with a regular mouse in mind, so I'll have to think how it could be made to work with a track pad. The intention was to have the hand follow the mouse cursor in a drifting format so that it wasn't a super easy click-based game, and was more challenging to control -- almost like a surgeon-simulator style of alternative hand control, in a way. I'll definitely think about improving the tutorial to make the control more clear! Thanks again for playing and the feedback :)