I would also like to publicly timestamp the start of my own participation at this moment: 2020-03-01 (Sunday) 17:30 GMT+8.
Game concept
I've been designing a Rogue-lite game in my head in recent weeks. I think it is going to be a procedurally generated browser-based 3D game. You have crash-landed on a randomly generated planet and you must escape before your oxygen runs out.
To put it in terms of the original BSD Rogue, oxygen will be akin to food in that game, and game play will take place on an equivalent of a single level from the original Rogue. So play time will be quick and will result in either death or success. Aside from the core mechanic of finding a new space ship to escape the planet in before your oxygen runs out, I hope to also add items, loot, and enemies in the form of roving droids.
Technology and art stack
You CAN use external libraries, game engines, pre-existing code/algorithms, pre-existing art, etc. You can even start your game from an existing game, if you are planning to turn it into something unique. If in doubt, be clear what resources were reused.
I am building on the following pre-existing resources:
- The px3d browser game engine I released last year.
- Three.js for rendering.
- The ClojureScript language.
- ROT.js, the rogue-like JavaScript library.
- 3D models from various sources online (i.e. kitbashing).
- Some of my own 3D models (see below for examples).