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(1 edit)

Thank you for your feedback. You clearly have played the game more than me at that point, so those issues are expected ^^ Thank you for exploring the limits of the engine.

  • there’s a hard cap at 400 coins on screen, 200 in basic mode, so if you have a combo of 500 things start to break. I agree that there are some weird behaviors at that level. [Edit : the coin spawn has been rewritten to always spawn at least one coin, and put more points in the coin being spawned]
  • start new game was buggy for a while, should be fixed in web version. F-Droid lags behind a lot.
  • i’ll look into the coin clip issue, i’ve noticed some similar issue. [Edit : coins speed is now capped at 7x ball speed, hopefully limiting clipping issues]
  • agreed, i’m rewriting the help for upgrades and will pay attention to the wording of what needs to be done vs effect of upgrade [Edit : rewrite done]
  • I’ll take a look at the coins spawn bonus count interaction with percentage of catch [edit :should be fixed]
  • auto pause will get a small delay after a few pauses per run in latest version

Please try the itch.io or web version (https://breakout.lecaro.me/) to get the bug fixes and tell me what you think.

(+1)

It'll take a while to re-unlock everything and get used to the normal control scheme, but in the meantime, I did run into one new issue:

In the Temple level, I had maxed Viscosity/Magnet, some amount of Compound Interest/Hot Start, Piercing 2, and Extra Ball 4 (so 5 total). Two seconds into the level, as all 5 balls simultaneously reached the top white part of the stage after cutting through the middle, the entire page and browser became unresponsive for around 5 minutes, until the page gave up with an "Error: 4" page.

I had a little bug with a while(…) loop that just sometimes wouldn’t stop, so yeah, sorry about that. There’s basically no QA currently, so buggy releases do happen ^^ The issue was triggered by reaching the 300 coins limit. It should be fixed now.

(+1)

Seems to be fixed. Got a few more issues though:

  • The noise when the extra life upgrade activates, is much too loud.
  • Coins should use a different color for the Dollar Sign level, because the current yellow-on-yellow makes the coins invisible. (Alternatively, it might look better to just give that level the default black background color)
  • When the puck is small enough, the multiplier text overflows past the right edge of it and becomes illegible on any stage with a black background.

Thank you, all issues have been adressed. i’ve reduced the extra life noise from 80% volume to 50%, the dollar level now has a black background and the coin is no longer shown on the puck when the puck is too small (it just shows “x 100” in that case)