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Renan LE CARO

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A member registered Dec 23, 2019 · View creator page →

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Thank you, all issues have been adressed. i’ve reduced the extra life noise from 80% volume to 50%, the dollar level now has a black background and the coin is no longer shown on the puck when the puck is too small (it just shows “x 100” in that case)

Yeah, it showed where the ball bounced before coming back “empty handed”

All good suggestions, thanks. You can get the old coins with the metamorphosis perk for now, but i could add a toggle for rainbow coins because i too find them prettier.

I had a little bug with a while(…) loop that just sometimes wouldn’t stop, so yeah, sorry about that. There’s basically no QA currently, so buggy releases do happen ^^ The issue was triggered by reaching the 300 coins limit. It should be fixed now.

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Thank you for your feedback. You clearly have played the game more than me at that point, so those issues are expected ^^ Thank you for exploring the limits of the engine.

  • there’s a hard cap at 400 coins on screen, 200 in basic mode, so if you have a combo of 500 things start to break. I agree that there are some weird behaviors at that level. [Edit : the coin spawn has been rewritten to always spawn at least one coin, and put more points in the coin being spawned]
  • start new game was buggy for a while, should be fixed in web version. F-Droid lags behind a lot.
  • i’ll look into the coin clip issue, i’ve noticed some similar issue. [Edit : coins speed is now capped at 7x ball speed, hopefully limiting clipping issues]
  • agreed, i’m rewriting the help for upgrades and will pay attention to the wording of what needs to be done vs effect of upgrade [Edit : rewrite done]
  • I’ll take a look at the coins spawn bonus count interaction with percentage of catch [edit :should be fixed]
  • auto pause will get a small delay after a few pauses per run in latest version

Please try the itch.io or web version (https://breakout.lecaro.me/) to get the bug fixes and tell me what you think.

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Thanks for your feedback. Fdroid lags behind, the issue with off-by-one has been fixed. The light path show you that you missed (didn’t touch a single brick), this will reset your combo and limit the number of upgrades you get (+1 upgrade and choice if you never do it in a level). Have you extended the runs with the +1 level perk up to 3 times ? I’m trying to make the runs short, because I like playing while tests run or for a short break, ideally 5-10min.

Edit : i’ve replaced the light path that was really missunderstood by a big red “miss” text. You can try the latest version on itch or https://breakout.lecaro.me/ .

Bonjour, merci pour ces retours :

  1. Ça m’est arrivé aussi, je pensais que c’était juste en dev, mais apparemment non. Quelle code de version est affichée dans le menu ?
  2. Les bonus d’upgrades se combinent mais leur malus aussi. Donc si on prends “shoot straight” + Sky is the limit”, le combo augment de 2 à chaque brique cassé, mais sera RAZ en touchant les côtés et aussi si on touche le haut. Choisir plus d’upgrades augmente la difficulté en gros, mais aussi les gains si on joue bien. 3.C’est corrigé dans la verson web, et ça sera le cas dans fdroid à la prochaine maj.
  3. J’ai ajouté ce mode “au cas où”, sans trop savoir s’il est nécessaire ou non, et sans demander l’avis des utilisateurs concernés. Il n’y a pas de limite précise sur le nombre de couleurs par niveau, mais oui, on pourrait adapter ces couleurs. La difficulté, c’est qu’en général ce qui est important, c’est la couleur de la balle, et celle-ci n’est pas facile à distinguer en tout petit au milieu de l’action, à mon avis. Si j’ajoute un effet aux briques qui sont de la même couleur que la balle, alors savoir exactement quelle couleur c’est n’est plus très important, et on peut proposer ces upgrades sans même avoir un mode daltonien dédié. Je met ça dans ma TODO list
  4. Le jeu n’st pas censé crasher ainsi, quelle tel et version d’android utilisez vous ?
  5. Je suis d’accord, c’est dans ma TODO list
  6. Ça viendra, pour l’instant, je me suis concentré sur une version anglaise mais ça fait partie des chantiers possibles que j’ajoute de suite à ma todo.

There are already 55 level to unlock, you need to make high scores to have them added to the rotation. It’s not explained very well yet.

I’ve made the coins catch more obvious in the latest update

Thanks, good points. Its a balance between making the coins visible and making the ball itself visible, on mobile in particular where i can’t unreasonably grow the ball size. I could add some particles when a coin is catched, maybe a small sound too. There used to be one but i tried to simplify.

I like this price and way of selling things. The extension isn’t perfect but it does the job it’s supposed to do.

Short and sweet

Damn that game is hard, I played one hour and couldn't finish the first level