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(1 edit)

I'm very intrigued by the concept. It takes the PbtA philosophy to a completly different place, and I like it there! A really cool game.

I was wondering though: there is an example in the text, of a character without any violent actions in his Kits who ends up having to face violence, and I asked myself what that would look like. How does that player/character engage with the situation (or with any other high stakes circumstance that they don't have a corresponding action for)?

This is honestly one of my favourite potential questions a group will have to tackle. Obviously the actions the player does have at their disposal will greatly affect what nonviolent response they want to take. Skulking away, making a pact with a supernatural being or even trying to ingest something are all gonna produce distinct and weird moments. 

I do think it's probably important to let players know if a GM plans to throw a lot of potential combat at them when they are making characters so they can choose their tools correctly. 

Thank you for the reply. I'm looking forward to see how it turns out in play.