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This is honestly one of my favourite potential questions a group will have to tackle. Obviously the actions the player does have at their disposal will greatly affect what nonviolent response they want to take. Skulking away, making a pact with a supernatural being or even trying to ingest something are all gonna produce distinct and weird moments. 

I do think it's probably important to let players know if a GM plans to throw a lot of potential combat at them when they are making characters so they can choose their tools correctly. 

Thank you for the reply. I'm looking forward to see how it turns out in play.