Fun game! The candle system is a really interesting take on the "card battler" genre, and one I haven't seen before. Moves can be re-used a limited number of times before they rotate out, so you can plan your turns, and that adds a lot. I always felt really smart when I was able to perform multiple actions in the same turn.
The puzzles (like how the heck do I break a vase?) were interesting and the solutions made sense once I thought of them, so excellent job on these. I initially found it odd that the ghost can't pass through occupied spaces, but once I got a better feeling for the gameplay, it made perfect sense. Blocking spaces is sort of the point, after all! I did struggle with the interface a little, and it initially took me a few tries to "hit" the UI elements, but it was intuitive enough once I figured it out. An indicator of when the cursor is over something interactive would've helped me personally, I think.
Really fun art style too. Just the right combination of silly and lewd. The candles really made me grin once I saw what they were. And, well, why not put a butt on a snake?
Thanks for including a Linux build. 🐧 I ended up playing the hotfixed Windows version, because it was submitted really close to the deadline and the jam allows fixes for game-breaking bugs anyway. Sorry to hear about the tech issues, but I'm glad to see you were able to get the game published anyway, it's really neat.