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(2 edits)

I don’t think this one can be played without sighted assistance in its current state. The menus were not accessible to my screen reader. The game itself requires the use of a mouse, which could be solved by adding keyboard controls for turning (like Q and E) or gamepad support. The scanning mechanic is a nice touch, but could be utilized more to get me to my next objective, as I wasn’t always sure what to do. It seemed like some sounds were missing for the monster as well? Perhaps these items could be due to the browser build, so feel free to upload a desktop build for us to try. Let us know if you make progress on that. Nice work!

Hi there! Thank you so much for your feedback.

Yes, we ran into roadblocks in the browser compatibility version, plus we challenged with this being our first 3D game, so there was a lot of learning in the process. We still wanted to submit what we were able to make though!

Everyone’s feedback has been very useful so far especially with the tips and considerations that we missed. We’re definitely taking note and will apply it for whenever we get a chance to work on something like this again.