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I tried playing it blind first, but quickly realised it wouldn’t make much sense between the FPS controls and lack of available informations.

Replaying it seeing the screen made more sense but was still a bit confusing. I think you may have misunderstood the theme as “the character is blind” instead of “the game should be playable by a blind human player”

Still, there were some nice ideas such as the scan which could be used to change the game back into the theme.

Thank you for your comment and feedback! It’s really useful since it’s our first time trying to make a game like this, so we’re noting down the additional considerations that we missed.


We did try to follow the theme, and tried to craft a game around an audio-based concept, but ran into some unexpected challenges since this is also our first foray into 3d. So like you observed, the game leans more toward a visual impaired character. But we still wanted to submit it though!

Everyone’s comments are very helpful and if we try joining the next one we’ll definitely have more experience and notes as to how to make a more accessible experience.

Thank you again for your feedback!