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I tried playing this with my eyes closed and no luck on even making it past the main menu. I'm assuming there was a misunderstanding about the theme of the jam. So since it was obvious that blind accessibility wasn't focused on in this game, I'll speak on other aspects.

The main menu looked very well done with nice art and easy to use UI (of course as a visual capable person)

The gameplay itself was a bit confusing. I honestly wasn't sure what my main objective was. I thought I found landmarks to move towards but always ended up dying walking towards anything. I was strafing around a lot so I am sure I bumped into stuff from the side. 

The models looked good and seemed cohesive for the story you were going for. The controls seemed smooth and responsive in regards of a standard FPS. It also ran smooth for a webgl build so good work there. 

Thanks for sharing your work, and I would have been interested in seeing your interpretation of a fully accessible game for vision impairments.  

Hello! Thanks so much for your comment, it’s really appreciated.


Regarding the accessibility, we recognize that we unfortunately fell short of that. We wanted a audio-based game but unfortunately ran into unexpected hiccups since this is our first time trying 3D, so we bit off more than we could chew unfortunately. We still wanted to submit it regardless since we didn’t want the hard work to go to waste, and are taking this as a learning experience, so we really appreciate the critique and feedback!


Also happy that despite the challenges, you still enjoyed what we were able to end up uploading. For sure if we tackle something like this again once we have more experience we’ll work more on improving how we approach it.


Thanks again for your feedback!