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Mech Mind Games

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A member registered Aug 08, 2020 · View creator page →

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Mario trying to escape the shadow realm

That's awesome, canvas Mario

Hiding the mustache makes this even more uncomfortable to look at lol

Melted Mario is a new one lol

Kinda looks like a character from the old tv show "the pj's" lol

(2 edits)

If you are on a computer, you should be able to use a screen capture/snipping tool. Then once you have it saved on your desktop, you can use the add image button at the bottom of the text box when you are leaving a comment


maaMaA MiIaAA

lol looks demented 

I didn't even realize you could get the eyebrows to do that lol

For sure, jams really do help give the realization that over estimating abilities and under estimating the struggles is common lol

This was a nice multi tasking type of game. The length of the rescue could have definitely been trimmed since the gameplay mechanics weren't strong enough to hold up for that length of gameplay. It start off strong but since nothing really new was added, there wasn't much to keep it interesting once you learned the layout. Good work overall. (plus running out of time for audio always stinks. Keep your head up and keep working on your game dev journey!)

Very well polished gameplay. The puzzles were very simple but they were perfect for a jam style game. I could easily see more added to this game and eventually ramp up the difficulty. You should be very proud of your work on this. 

Interesting concept. The gameplay itself had some minor issues such as a weird player hitbox and somewhat sluggish character for the stealth sections. The ability to control the camera was fairly unique but seemed very limited in implementation in terms of an actual need to use outside of an arbitrary "need to move just to see". This could make for some clever puzzles or timed actions that require you to look out. Solid base game though!

This is the starting of a solid gameplay loop. I did have the game crash on me while trying to talk to one of the people (towards the bottom of the screen in the hotel lobby) and another when trying to enter the door at the bottom of the screen in the hotel lobby. Due to the 2nd crash, I didn't attempt to play through anymore. Main areas I could see improved is a more consistent art style, and a more buttoned up gameplay experience (less crashes). You made good audio choices and the main detective gameplay loop seemed to be pretty good

Seems like you might have ran out of time while making this one. Match 3 games are always a solid base game mechanic. Seem to be missing audio, lose state, and win state. Good start to what you had though

*le memes*

This was a solid puzzle platformer. The only nitpick I have with these type of games is that I normally can solve the level in my mind before doing anything, so it's just execution beyond that point. That's more of a systemic issue with this type of genre though lol The controls worked well, with the only complaint in this department being the block placement. Since it isn't grid based, it's pretty easy to misjudge position/colliders forcing a level restart

You nailed the theme, the puzzles were just the right amount of challenge. The only real nitpick I would have with this game was making the smaller box a bit bigger to make it a bit easier to see what was inside it. Couple times I had to switch back and forth just to make sure I wasn't seeing a stray pixel lol

This had a solid base but some general game design techniques could have helped here. 

-I thought the main menu was frozen since my mouse cursor was on my second monitor. Maybe lock the player's mouse to the screen (with option to release lock via "esc" key) when you are using this type of gimmick. Or just don't have that effect on the main menu. Try to reduce barriers of entry to the gameplay as much as possible. (it is a cool effect, just needed to be setup more friendly for the player)


-The goal of the game seemed a little unclear. I know your game description mentioned not to fall for false exits, but maybe it could have said something like "you are a girl trapped in a abandoned house. Her only way out is to find the hidden exit in the closet (this is just example text, use what would work for your game/story). This helps guide the player without outright telling them how to exactly figure out the mystery. 

-Art direction could have helped with guiding the player as well. Maybe path ways of blood leading towards where the player needs to go. Or you find more destroyed furniture as you get closer to where you need to go. This helps indicate to the player they are on the right path with the added benefit of adding more suspense to the player, since those visual can really mess with the players mind. 


I hope this feedback helps you continue your game dev journey!

This was a strong entry. The main gameplay loop was simplistic but engaging. Only real negative is even with the add difficulty, the gameplay was still fairly simple and felt a bit repetitive towards the end. Not sure how to fix that other than maybe speed up animations and reduce total time each section took. Good game length though for a jam.

For sure, ran into an issue with unity's audio mixer not working in webGL builds. Only had about 8 hours to work on this project so a short visual novel style of game was as good as I was going to get lol

The art looked great here, boss. Nice efficiency reusing the bg art since the characters and items were more important to the player. I got the good ending, always feels wrong to do the "bad" ending in these type of games. lol

Wasn't expecting a meditation game, but the art was awesome and the timing of the button presses matched to breathing was very nicely done.

Very strongly put together game. The mechanic is simple but challenging. I did have the probably of inverting the direction of rotation in my mind a lot while playing causing for some tense moments. 

This was a great concept, but not gonna lie, I am definitely not a keyboard & mouse gamer so getting the platforming to work well for me was a struggle, mainly the wall jumps. Some level music would have been great to keep the levels entertaining

This was a solid game all the way through way. You should be proud of this!

This concept has great promise, some more time and polish and this could have been a top tier game. 

Has the gameplay simplicity of something like super monkey ball with good clean ui. The controls were a bit wonky (mainly player was floaty and camera control didn't feel too great) But I could see this becoming something bigger!

Noice

Interesting take on whack the mole. Sense others mentioned it, i'll avoid talking about the controls. The 3D models were pretty good for the time frame and being done by yourself. 

Never thought i'd see a hill climb racing clone in a jam lol

This was a fun maze escape experience. Take your time with this one, and you'll have no troubles getting through

Pretty solid arcade shooter experience. 

This was a solid pico experience! The chiptune worked well for the gameplay. The gameplay was pretty straightforward. The art was my favorite part!

Nailed the theme here. Pretty solid platforming with minimal wonkiness. Good use of art and music assets. Great work dude!

For sure! Wanted to do more but only had about 8  total hours to work on this. Also found out the hard way that unity's audio mixer does not work with webGL builds. The music is suppose to be ducked when the talking occurs, but webGL doesn't support it I guess. Would have loved to put in subtitles. I need to find a quick way to achieve that for future projects.  Thanks for the feedback!

The music fit so nicely in this game. The concept was was wild to me at first but once I got into the groove of send and receiving the mail, I couldn't wait to see what the responses were. Nice work!

I love this comment!

Thank you! Not gonna lie, my voice was pretty sore by the end of recording for this. Who knew a gruff detective voice was so taxing?!

Thanks man! My teammate Mr. Union did a great job with the music. That REALLY helped tie everything together for this project.