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(+2)

Getting back with the cube on three was vary hard. I love the look and feel of the game, and I love the low feel, was that the plan?

Great job!

Yeah, we are realising that the third level has a lot of new mechanics to teach the player, there was the grabbing, the throwing and the buttons. We will probably add one or two more levels before it to teach grabbing and buttons idependently and then have the current third level to just teach throwing.
Also, what exactly do you mean with low feel?

(+1)

I feel like the player falls fast (like high gravity)

Oh, yeah that was intended, we made it that way so that it wouldn't feel floaty.

(+1)

Very nice, give the game a unique feel as well. Still need to get used to tweaking the default movement settings on my projects so they don’t all end up feeling the same lol