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A jam submission

Factory ZeroView game page

Solve puzzles, discover secrets, escape the factory
Submitted by Fezak, phoenixft, jheippii, Cylon_raider, chili max (@chili_maximo), Light_Punch, Infinikoo (@infinikoo_) — 19 hours, 6 minutes before the deadline
Rated by 12 people so far
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Factory Zero's itch.io page

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How does the game fit the theme?
You have to beat the game before the timer runs out and avoid dying or respawning, or else you will be facing the harder levels

What code and assets did you not make from scratch during the jam (if any)?
We did most of and art, but the tilesets were edited from a free premade assets https://jrob774.itch.io/gb-tileset-assets

How many people worked on the game?
7

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Comments

Submitted(+3)

Visuals were great and I love the little robots. Difficulty was a little high for me, as I initially got stuck on the third level, as I didn't realise you could long throw the box at first. I then proceeded to get stuck on the fourth. Nice job overall!

Submitted(+3)

This is a nice little submission with a good amount of polish. I definitely got stuck on the third level because it was unclear how I was supposed to open the goal -- I think a little more explanation of mechanics would have taken this up another notch, but overall good submission y'all!

Submitted (1 edit) (+4)

Ended up having a few bugs and got stuck in the stage where one of the boxes appeared impossible to get to in the 4-ish stage. I do have to say that this game has an addictive quality to it. Love the art and the core gameplay is fun. Think tightening it up a bit and removing the timer (after the jam) would make the game even better. Please guys, keep working on this game! ^_^


Bugs)
> Could flip again when at the top of the screen

> Enemies were missing the first time in stages sometimes

> Got stuck beneath the stage when flipping just before death

Developer (3 edits)

Ok, thank you a lot for playing! The box being there is not a bug, but we should probably have taught the player how to do that trick. It's a fancy result of how the controls were made and it resulted into having a fancy quirk of if you press flip polarity and jump at the same time, you can pass through one way platforms and land on the opposite side. And the enemies appear after you respawn, which when we expand this game, we'll probably make something to make it clear that's what happened.
Anyways, thanks a lot for your feedback, this is our second game and we are indeed planning on expanding this one once the jam is over.

Submitted(+1)

Omg thanks for letting me know, might give it another go then. But yeah sneaky little mechanic. Might be good to patch the quirk and have a dedicated button for that ^_^

Submitted(+4)

I liked the visuals and the flow, though found the sound effects a bit overkill. It felt complete for its scope, nice job.

If you have the time, would love to hear your feedback on our submission as well.

Submitted(+4)

The visuals and overall feel of the game is very good and i enjoyed it alot. the platforming and movement were also good. The physics are a little weird. Getting a box on a button shouldnt be that hard as i keeps sliding of of it. It also isnt very clear that you can hold the throw button to throw it further.

I enjoyed it though.

Developer (1 edit) (+1)

Hey, glad you enjoyed it and thank you for playing
The box sliding is a bug that we haven't been find out why it happens, but it shouldn't slide off the buttons.
Well be giving it a thorough look now that the jam is over