> Well, yes. Since, well, intent to progress anywhere conflicts with bodily desires manifesting during playthrough. And due to formulae of proper "press X to Sex" being at hand exactly when it's needed is still due to be invented by developers.
If you're a player who likes to be, essentially, Dommed by gameplay mechanics and to not be in control, in certain circumstances, there is no 'press X to Sex' function possible that could satisfy those players. There is a fundamental difference between someone who wants to press a button to watch porn or soft porn or whatever, vs a player who wants to be subjected to in-game domination and to genuinely not be in control of it. The latter category doesn't want 'solutions' to 'fix' the gameplay they love. They want it left alone or else refined but kept mostly as it is. Because being in control misses the point. If my character has been defeated and captured, I don't want a carpet rolled out for my character and to be given options and easy ways out and shortcuts 'back to the action' in the name of sensible game design. I want to be a captive who doesn't get to progress and instead has to sit in a cell or be led around on a leash or whatever because I failed and got captured. That is a feature, not a bug.
Players whose kinky preferences don't drift into a submissive headspace will just fundamentally not get why anyone would want to play a game like that. But we do. We enjoy it. You don't have to. Your kink isn't someone else's kink. That's life, not bad game design.
> I feel like I'm too sober to explain why we're on the same side here more coherently.
In terms of not having ill-will and having good intentions for our fellow gamer players, I imagine that's true. In terms of the topics at hand, I'm not sure.
> Thanks, Captain. It's so easy to give advices.
There is no other advice I am in a good position to give. If you genuinely believe you were misled by false advertising to the point of being owed a refund, then it's up to you to pursue that with the dev, or not. You didn't pay me $10. I too paid $10 for the game months ago and I'm happy with my purchase and don't feel misled at all.
You indicate ongoing problems and drama with Discord members. I was not a part of what is or is not going on and I cannot give commentary on it. Whatever it is, I hope it works itself out.
> Ten steps forward, nine steps backward.
Not if I can get through to you what 'it' means which 'doesn't make sense'.
A - "I don't like this thing."
B - "This thing is objectively bad."
These statements are not interchangeable. They often overlap, but plenty of times they are completely separate statements. And when they are misapplied as one and the same, misguided advice is given to developers.
I don't like Half Life 2. That's right. Half Life 2. It bores me silly. I made myself finish it many years ago and I don't remember most of it. I don't care. I love Portal and Portal 2, but I'll probably never play Half Life 2 again.
"One of the greatest games of all time" and I see why people feel that way, genuinely.
If Half Life 2 were designed the way I like it, by the time the devs were done revising it it would look like Value's take on Deus Ex (2000). And I would love it.
But it wouldn't be Half Life 2. It would be some other game under the same name, and then millions of players who love Half Life 2 wouldn't have it anymore.
This is exactly the same thing.
Almost all adult game devs assume, mostly correctly, that their players want to be 'in control' and observe periodic 'action' involving pixelated humans triggered by the equivalent of your conceptual press X for sex button. That there is a strong limit to their desire for immersive roleplay, and for them the game is mostly a novelty frame around porn. Meanwhile, players who instead want to be genuinely faced with kinky hazards and be made in-game to endure genuine kinky consequences for failure do not want to be 'in control' or to have their convenience pandered to or to have their submissive/captive status be nominal or aesthetic-only with laws-of-physics breaking fantastical fighting abilities that defy all notions of bondage and its effects. And anyone who steps in to want to make those changes and to 'fix' things that aren't broken is taking away the content that those players are here for. It misses the entire point.
It is uncommon to find a NSFW game, especially outside of the visual novel genre, that isn't designed around players who want to be a disembodied observer watching 'action' from an abstract distance. It's the norm. It defines most of this space. It's hard to even find the exceptions, and when you do there's always a crowd complaining that they can't just watch porn in the porn game bruh. And it's like....they're video games. Porn is porn. Photos and videos are there for your photo and video needs. Why can't video games be used as the unique medium that they are to enable roleplay of kink in the way different people want it the same way they have always enabled people to roleplay being a space marine or a wizard or an amusement park manager or whatever in the SFW space? Every medium has its unique strengths. Why does every NSFW game need to be the equivalent of naughty playing cards on a 1950s Navy vessel?
> Nonlethal oriented combat, skill-less (and, to a degree, classless) roleplay system, lack of overworld map and more, more, much more things in Kinky Dungeon don't put it even remotely close to "traditional roguelikes" (which, if my Memory serves me right, are ADOM (old ADOM, not Ultimate... thing) and Angband clones. Can't vouch for other titles since I didn't played these - had my share of fun with most popular (or most heared of).)
- If combat were lethal, wouldn't it make this game a bit dark, considering the subject matter? I fail to see the problem with the combat being nonlethal. I'm fine with it and fully expected it before buying the game.
- It's not skill-less or classless. It literally has both prominently present in the game. You just don't think the skills and classes are implemented well. This is a separate conversation and debate. But it's not false advertising.
- There is an overworld map. It's shown after every floor and multiple options for the next floor are given based on terrain, winning conditions and enemy types.
- From Wikipedia: "Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting the influence of tabletop role-playing games such as Dungeons & Dragons."
Kinky Dungeon fits all of this, except substitute 'permanent death' for long-term captivity. Part of the aforementioned devious twist.
> There are no singular genres list which would be universally acceptable by anyone to date.
If that's the standard for the acceptability of a thing, we may as well just give up and go back to books.
The gap between 'has flaws and missteps sometimes' and 'is useless and can't be used to guide video game purchases' is immense.