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(+1)

I like the idea of a heist game as a platformer, and it was nice to incorporate story into it with the e button. On a presentation note, why did you rotate the guards (so that they were upside down) instead of just flipping them? 

(1 edit) (+1)

They rotated naturaly in the the path2d I used for them, but for some reason didn't want to flip. So they technicaly shouldn't but I didn't find out how to fix it.