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It's no worries, these kinda' platform specific issues are just always a headache to debug

Sorry to hear you're still having issues. Is your PC particularly low end? I wouldn't have thought the game would be that performance intensive. Other than that, perhaps it's a problem with Godot on Windows 11? Someone else was also reporting problems from a Windows 11 device...

Sorry, I know this isn't a particularly helpful answer, but I can't really think of another reason for it 😔

My PC has 24GB ram, and is quite fast, so it is fine on that end. Just the sound acting weird

There is one last issue i noticed : the potions displayed on the shelf during the shop events don't match the ones grayed out in the bag.

huh. in that case maybe it is something to do with Window 11 then?

am using an early release version of Godot 4.4 for this project - maybe it's not fully compatible with everything yet? I'll try to update the project once Godot 4.4 is fully released, maybe that'll fix it

Ok. :) Really curious what other games you might do in the future, always like your art style. ^^