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(+1)

Oh I can see the effort put in this as we tried to make use of light to do a similar thing at first. I love the outcome! The only one thing I didn’t like is the fact that enemies turn around instantly and you get caught in less than a second. A small turn animation would have felt more natural maybe, but I can see it as a way of ease the game, so maybe your implementation is the better solution anyway. A small thing that could have been quickly improved was the synchronization of enemy steps with the actual speed, they seems to move a little too quick respect to the animation rate. It’s a small thing but would have improved the feeling of smart and dangerous enemies. Loved the use of art and music overall too.

(+1)

Thanks for the feedback. I'll definitely be taking those suggestions on board when I make a more elaborate version of this. The sound was a last minute (well, last morning) and I didn't even think to synchronise it with the animation. And a turn is definitely something I think would look cool - if I can make it work with the 4-direction art I have for the robot. If I can, I want the enemies to occasionally stop and look around so there's a lot of room for improvement.

The light thing was a pain, especially as I couldn't use Godot lighting in compatible mode. Ended up with a solution that builds a complex shape from ray casting and using collisions to mask it.