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(+1)

The way food and drinks are selected felt a bit clunky (very much felt like a system cobbled together from an existing engine, which you did mention, and it's a jam so as long as it works it works) and switching between characters felt a bit janky too, given you can't switch between them while one of them is doing something. Other than that I liked the general premise. Characters are good, art is good, I love the vibes, and I did not expect being called a good drone to flick any switch in my brain. so I feel like that counts for something when I can figure out what that something is.

Great work! Also love the classical art reference for the cover image, and I adore the classic OS style menu theming.

(+1)

Hey, thanks for checking out the game! You're completely right in that the engine is a bit cobbled together - which is entirely my fault, for deciding I was going to join with half the month already over. It's something I want to work on again when the jam is over. I'm glad you enjoyed the vibes and the drone stuff, despite some of the shortcomings.