The way food and drinks are selected felt a bit clunky (very much felt like a system cobbled together from an existing engine, which you did mention, and it's a jam so as long as it works it works) and switching between characters felt a bit janky too, given you can't switch between them while one of them is doing something. Other than that I liked the general premise. Characters are good, art is good, I love the vibes, and I did not expect being called a good drone to flick any switch in my brain. so I feel like that counts for something when I can figure out what that something is.
Great work! Also love the classical art reference for the cover image, and I adore the classic OS style menu theming.