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(+1)

I love a gambling game that's got just enough complexity to get you thinking (while you can think at least.)

I mostly ignored the dealer's roll though, he showed a lot of 1s on a d2. If he showed the higher roll,  it might encourage more risk taking by giving a higher floor that needs to be beat. Showing whatever was rolled first, or maybe saying what size die is hidden might also just get the player thinking more.

Now low INT gambling was where things really started to get interesting. I love tangible consequences and increasing risk.

(+1)

Thanks so much for the review!

After playing more, you're totally right about the low-roll reveal being pretty much useless. At the risk of making too big a change during the review period, I added that the dealer tells you the size of the hidden die as you suggested. Hopefully this adds a bit more strategy! I also finally added the will-loss system I've been working on, so hopefully the consequences of giving up too much of either stat are tangible.

By the way, I'm a longtime fan of your art, and absolutely LOVED your submission for the jam (review coming soon). Very exciting to hear your thoughts on my little game :)