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Ichthyoptera

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A member registered Oct 30, 2020 · View creator page →

Creator of

Recent community posts

OH SHIT!!!

This is the most up-to-date public build!

Thank you!!!

Because I haven't remembered to update that! Thanks for pointing it out!

There will be petplay :)

The roll to escape the trap isn't supposed to be easy, but definitely very doable! It's a moderately-high strength check I believe.

Regarding the description of the PC, that's what I'd intended the Status portion of the sidebar to be. If you have any ideas how I could make this more effective, I'm all ears, but I'm not crazy about adding a whole new feature to do something very similar. And sadly, I don't currently have any plans to add visuals as I lack any visual art skills myself. If an artist ever wanted to team up, that would be amazing, but don't hold your breath!

Sorry to hear that! Can you provide more info about where the error was/what prompted it?

What roll specifically are you referring to? Like when the hare beckons you back after you drink the potion? If so, that's intentionally set to be a pretty high willpower check, but perhaps I've set it too high. I will investigate!

And the tedium of combat is something I was kinda worried about. I'll definitely make some changes to address that, and your two ideas (PC damage boost and PC dodge nerf) are what I'm currently leaning towards to speed up combat  encounters.

And what do you mean by examining the PC? Like a textual description of the character, or something visual?

And btw, you don't come off as a jerk in the slightest! I appreciate the feedback :)

Thank you so much! For the kind words and the bug reports! I'll get to fixing those ASAP.

I'm glad the dungeon crawler mechanics are looking mostly ok! This is my first project involving fairly involved coding/logic and I don't have any formal coding experience, so I'm assuming I'm doing things very awkwardly. But hey, if it works!

And yeah, I hear you about the lack of content! Current word count is ~60k (including code), but that doesn't count for much in interactive fiction! I have a LOT more ideas, I'm just sadly not a very quick writer.

And the plan is absolutely for lingering effects to impact scenes farther on. I've already implemented a bit of this, but it's fairly shallow so far. Stay tuned!

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Hello and thanks for the comment!!! You aren't missing anything, there is currently no save function. I'll probably add one later when I have more content.

There's also way to see exactly how much HP an enemy has left, though for all the encounters, there are different descriptions/dialog when the enemy falls below specific health thresholds. Have you been finding that the encounters are too difficult/tedious?
I'll look into what's up with the name bug you mentioned! Thanks for pointing it out.

And you can call me Ich! :)

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Thanks for the feedback! I'll have to do some thinking about how to address this, but it would probably entail me just making some tweaks to the writing to scale back the MC's personality. Introducing personality variables that affect the MC's response to every encounter would be neat, but probably far more cumbersome than I'm willing to get.

My initial intention for the MC was to have them be close to a blank slate (as a self-insert char), with whatever of a personality they have being pretty vanilla. How close I came to that goal is uh... dubious!

If you find other examples where the MC's behavior feels offputting, feel free to let me know! I can't guarantee I'll make any specific changes, but I'll absolutely take a look and see how I might make some improvements!

Thanks so much! Figured out what the issue was and have fixed it! Will be pushing an update shortly :)

Nah, there are no personality variables or anything like that. Are you referring to things like what the MC thinks/says?

It's your game that you developed for free and generously put out for the world, so what you do with it is entirely up to you. That said, I'm really glad you decided to put this back up :)

You made a REALLY cool game and even if you don't want to continue in this direction for future projects, I hope you're really proud of what you accomplished. Honestly this is one of (if not the) best games of its kind imo, and for it to be the work of a solo dev is just insane. The way kink content is woven into the gameplay is SUPER well-done (not to mention the gameplay being deep and interesting on its own), and I really hope other NSFW devs take notes and inspiration from this. Thanks for all your hard work on this great game, and best of luck with your future projects!

Really really love this! The found footage style and general gameplay/ambiance reminds me a LOT of Slender.

In fact, it could be kinda neat to introduce some more Slender-like mechanics and an objective beyond just avoiding Fen. Maybe the player could try to collect pages/car parts/other scattered items, but with each item collected, Fen grows faster and more aggressive? Just a thought :)


Also, would it be possible to make the hypnosis stronger? I find the hypno mechanic REALLY hot, but it doesn't feel like it's strong enough to actually make escaping Fen that much harder. An option to make the hypnosis faster and more effective (slowing player speed and more strongly locking the camera, and maybe even causing the player to move towards Fen when hypno has been active long enough) could be very fun.

This is super impressive work, and I'm excited to see what comes next :)

Also I am in love with that new Mezz outfit <3

Very exciting!!!

Thanks for the update! It's super cool to get a glimpse into the process, really really enjoyed reading this :)

Also IN AWE of how much bigger this game is gonna be, as well as how diligently you're approaching such an ambitious project (I could learn something here...). Glad to hear production is proceeding well, and of course SUPER excited to see the final project.

I'm rootin for you, Shifty! (or is Bitsy better? Or should I just not?)


p.s. I have NOT forgotten about our deal, just been suffering writer's block and general life busy-ness of late :c

YOOOOOO

At some point, I hope so! But don't hold your breath.


Personal circumstances have kinda put all my writing projects on the backburner for the time being. Once I'm able to get back into the swing of things (probably a few weeks from now), my newer, unreleased game will get priority.


I don't want to make any promises, but I have lots more ideas for this story that I hope to put to words at some point.

pog

Thankyou.

I probably should have included a "restart" button along with the save window, but there should still be a few simple ways to do go back to the beginning

Opening the game in a new browser tab/window should bring you back to the beginning (with any previous save data still hopefully intact in the save slots).

Clearing browser cookies should get rid of your save data if you just want to start fresh.

And the kinda brute-force option is just to get to a "Game Over", which prompts you to return to the title menu. Easiest way to do this is likely trying to cross the Brinebog without a guide.

Hope this helps!

Yeah that's fair lol. I mostly went into it on the premise of "horny dungeon exploration" and just kinda went from there. I have plans to introduce more of a story and various objectives, but writing is hard!

And yep! There's a sidebar to track stats and inventory. Fighting is (at least currently) one of the core parts of the game.

I'm on Discord!

Ich#0873

Bug?

Or speedrun tech?

worm simulator 2021

oh god.... he's succumbing to the foxpox....

The writing, the art, the humor, the gameplay, the music... literally everything about this game is just done so beautifully and with so much heart.

Thank you for making this game. Also, oh geez oh god we're actually fucked and it's all our own faults shit shit shit nonono

No problem, and thanks for your interest! :)

no one knows :o

I've kinda put this project on hold for the time being, and am working on another game (which is actually decently close to release, so keep an eye out).

Definitely intend to continue work on this in the future, as I have a lot of ideas still, but I do this for fun and don't want to just force myself to write if I'm not feeling up to it. So sadly I can't give you any real estimate on when the new update will come.

Well, I'm very sorry to say that I also have no idea what that means, haha. I'm very much not a programmer and only have a tenuous grasp of Twine, honestly. HTML stuff is beyond me.

My best guess is that there's an issue with your browser (I've only tested on Chrome and Firefox), or that you're using incognito mode/private browsing (understandable for a game like this!).

I tried loading a save using Chrome Incognito, and got the same error you did. Weirdly, Firefox private browsing seemed to work fine.

If you're using Chrome/Firefox, not using incognito, and still getting this error, then I'm afraid idk what to tell you. I'm out of my depth.  Hope you can make it work, though!

Could you explain a bit more? Are you sure you had a game saved to that load slot?

I'm aware that attempting to load a save will prompt an error if you don't have anything saved there.

Say NO to Fox Supremacy!

tysm tho for the shoutout and very excited about the progress!

"great art comes from pain"

-kanye west

Whoop! Very excited to meet this dutiful avian!!!

Tragic to hear about the word loss :(

From the times I've lost modest amounts of content, I just wanted to give up. It's an awful feeling, but I'm really glad to hear that you're pushing through it, and I'm sure the new content will be even better than the lost stuff :)

As always, I'm following this project eagerly and can't wait to see where it goes. Also happy to hear that the beastiary is getting some attention — I'm a sucker for that deep lore.

<3

help

Wahoo!