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How many cargo did the enemy have? Were they completely unable to do more than three damage ever? So unlucky 13 happens when your cargo totals up to value of 13 and it makes you miss your turn. Also happens when you roll 13 damage in which case it turns to zero instead. But there is a safeguard that breaks out of infinite loops and allows you to take your turn if the enemy can't damage you at all...

Was thankfully not infinite, was just really unlucky and it went on for about six minutes before stopping. Also, that adds a decent bit of depth into the combat.  Thank you!