This part of Paradroid looked confusing when I watched gameplay, but after figuring out how it works, I had fun with it. I think the explanation of the different gates helped a lot. It’s definitely on the easier side, but I think that also helped as I was learning the game, so if you wanted to make the game harder, I’d also leave an option to play it this way too. Good job!
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That's exactly what I'm trying to achieve with this, exposing this fun combat puzzler. I had planned for a guide in the game, but it was going to be unlikely for the jam. And yes, I can make the circuit designs easier/more difficult quite easily, but I lacked the time to do the UI. The AI is also bit of an idiot at the moment, but the intelligence is pluggable.