I really love the way you melded the game play into the subject matter by taking control away from the player. I've love to see that expanded on, maybe with some additional style of traps or mechanics that effect the way the character moves when hypnotized.
I did notice that the trigger for getting hit by the lasers happens a couple of frames after the light appears so I found out the speed run strat is to simply mash the arrow keys and you can walk through almost everything before it actually registers the hit.