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Really tense and beautiful story! I enjoy the different card readings. The fact that they all lead to the protagonist resonating badly with them probably says a lot about how strong her guilt and attraction is. 


I get the same run-time error at the line "in the end, the one who killed her wasn't....(spoilers)" on each route, which I don't think is intentional, but it actually comes at the perfect moment. The note.text displayed inside the error seems like an aside from the rest of the narration that's meant to be obscured, so... Maybe it's ludonarrative genius :3


To double-check, is the story meant to end with "it was me" or is there meant to be more that's getting cut off?

Hi hi! First of all, thank you for playing <3 Now, to answer the questions. No, the error isn't intentional, I wasn't aware it's happening. This is a result of a bit of code that would leave a "note.txt" file in your game files, which then could be found and read as a bit of an easter egg. This was the first ever project I made almost 3 years ago and it worked back then, so I assume something must've changed or get messed up along the way; fixing it isn't my priority now but I'll get to it once I have a slower day.

And when it comes to the ending, it does end on "It was me", so you're not missing anything, don't worry.

Anyway, once more, thank you for playing <3 Didn't think BitW will still receive some love after all this time 

Oh, that makes sense, thank you. I can imagine it being a cool easter egg to find in the files. I'm happy I got to read it, since it enriches the ending a lot. My computer had an update or two in between initially downloading the game, which could be why the script didn't execute as intended. 

I guess I am a few years late to the party here haha! I've had downloaded for a while and finally got around to reading. I had a wonderful time! Thank you so much for sharing your stories. I'm very curious to read more of your work :3