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(1 edit) (+1)

When a game becomes more work than fun, it ceases to be a game but becomes just a to-do list in order to 'win'.

(1 edit)

Thanks for your honesty. For this intro, we wanted to create a sense of anxiety with the cop at the door, throwing the player into an unexpected situation. I get that it might not be annoying if you have to repeat it multiple times, and i appreciate you giving it a try