Really nice game, love the graphics. But never set the audio at max volume. You'll get people deaf :)
I don't know how you managed to do the camera rotations nor the trigonometry view and rotation but you did it. You're crazy man, keep it up!
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Thanks for the comment.
Not sure how farmilia you are with Unity/ C# but what it boils down to is.
Zoom - move along camera.tranform.forward
Moment - move along plane with normal camera.tranform.forward
Rotation - two parts:
convert mouse x movement to rotation on xz plane (global space)
convert mouse y movement to x rotation (local space)
Maybe that gives a rough image of how it works.