Play game
Ridiculous Golfing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #24 | 4.000 | 4.000 |
Fun | #46 | 3.825 | 3.825 |
Overall | #46 | 3.704 | 3.704 |
Theme | #57 | 3.875 | 3.875 |
Graphics | #62 | 4.025 | 4.025 |
Audio | #133 | 3.275 | 3.275 |
Innovation | #177 | 3.225 | 3.225 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Very good game. There's a lot in there for just one week's work!
I liked the graphics, the sound and the gameplay. The camera movement was very good and the level completion animation was great. Very impressive.
Had fun with this one
Nice game.Can you rate my game.
Really nice game, love the graphics. But never set the audio at max volume. You'll get people deaf :)
I don't know how you managed to do the camera rotations nor the trigonometry view and rotation but you did it. You're crazy man, keep it up!
Thanks for the comment.
Not sure how farmilia you are with Unity/ C# but what it boils down to is.
Zoom - move along camera.tranform.forward
Moment - move along plane with normal camera.tranform.forward
Rotation - two parts:
convert mouse x movement to rotation on xz plane (global space)
convert mouse y movement to x rotation (local space)
Maybe that gives a rough image of how it works.
yes, golfing is a classic for passive yet full of action gameplay. nice visual feedback, ir makes it more satisfying overall.
Great game and nice art and aesthetics!
I love your art style! One of the my favorite games of the jam! This was my first game jam, would you mind giving me feedback?
Had a play of your game in this video here - at 01:18:54 -, where I give my thoughts while I play. Hopefully it's helpful feedback.
If you have time I'd greatly appreciate it if you could give my game a go to, happy jamming
The game is really fun!
Really punchy effects, and cool level design. Great job!
Great game !
i love the attention to details in everything , the theme of the game is pretty cool too.
it almost hard to believe that it was made in only 1 week !
Great Job :)
https://itch.io/jam/brackeys-3/rate/574177
Checkout our game please :)
Very nicely done!
amazing game play mechanics! RATED!!
Really solid job for a week's worth of work! The only thing I didn't like very music was the music that gets repetitive fast. Besides that, it's very well done all around, great job!
Great golf game, I'm impressed with the number of levels you put together in just one week. Solid work, please check out my submission if you have a chance.
Thanks a lot.
I envisioned to have mutiple worlds (castle, pirate, samurai...) with unique mechanics each.
As I only had the weekend to work on it, these were the most I got into the game.
I'm glad you had a great time and I will make sure to play your game.
ouuuuuuuuuuuuuuuu what a game it sooo amazing !! graphics and game design both are more than epic well done dude nice work !!
btw i rated ur game can u do the same pls ?? and thx any way !!
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
Reminds of Golf with your friends, Quite fun though though sometimes frustrating when you just bounced off the edge. Liking it so far!
One of the best entries i've seen so far! I love the feel and emulated 3d feel and just an amazing entry overall, Nice job :)
I enjoyed playing this a lot, despite some small mishaps. The Arts: The simplistic art ist lovely, the overall style is very consitend and charming. The UX & UI is clear and effective at giving feadback. What I would have liked is the music to not restart on level / menu change and for it to have more variety and the posibility to mute it entirely as in the long run it can be repetetive. The Technical Stuff: The execution of this game is near flawless. The main mechanic works consitently well and detemenistly, despite unitys "special" physics. The flight predictions was always accurate and I didnt experiance any major bugs. Unfortunately the resolutions was locked (web build), so when playing in full screen mode, I could practically taste the pixels. The Camera would follow the ball in a nice path - usually, when it didnt spontaniously decide it wanted to trigger epilepsy. The Game Design: The core loop is not much different from any other golf game, what stood out to me was that the player did not need to specially controll the power of the ball though timing or similar methods - it went exactly where perdicted. This removed both some randomness and some skill from this genre - it solwed the game down, made it more tactial. The collectibles were a nice touch. They gave insentive to explore differing routs and added extra challange, but in practice there was no real reason to collect them. In the end I ignored them entirely and focused on scoreing ht hole in one. Which brings me to a point, which im not sure I should critisice or praise: It was near impossible to change the angle of the shots for long range accuratly using button presses, at the slightest touch you would be aiming meters away from target. Wether that was an oversight or a deliberate decision to give incentive to shorter shots in unclear to me. The collectibles (ball and bat) were a nice touch, but in practice werent much of change, as the long range bat has no minimal distance or accuracy nerf, making the other bat useless. The Presentation: This is where the game shines, every single aspect of it looks polished, from the UI, to the level design to the itch page - everything screams "well done". This "feels" better than most of the games on the playstore :). General Verdict: The game is fun, good looking, well presented, but it does have a few small issues. I look forward to a future extended version with more levels, some quality of live adjustmens and a bit more depth for the upgrades. Overall, I recommend this game!
Thank you so much for taking the time to give this valuable feedback.
I do outright agree with you on most of the points you mention.
Both collectables and Clubs/ Balls fell victim to some over scoping on my side.
The last thing I hope to get into the game was a secret stage for which you would need to collect all special coins.
Till the end I wasn't sure if I would add some kind of timing mechanics for to make it more skill based. But my fear was that it could kill the pacing as I was more aiming for an arcade style game.
Even though the content was a bit short I focused a lot on making the game feel right and
I am glad you enjoyed it.
Super fun game! It feels great when you launch the ball.