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Nice idea, very brave of you to do a text based adventure!

My only complaint is that it feels more like a "click this and then click this", because whenever I made a wrong choice, I had to restart from the beginning. Sometimes choices are count as incorrect even if they're tame (such as "Let Mercer talk" results in a game over). I feel that you could've expanded more on those sub-choices, rather than making only one "correct flow"

That said, I liked the vibe you were going for. Congrats on the submission! :)

(+1)

Thanks for the amazing feedback!

I was going for multiple routes where you wouldn't be penalized as much but that's future development. In this version there was not much flexibility to track the choices the player made and update the story as the choices.

let's see how I tackle that problem without making the story branch out too much.

Very grateful for your feedback!