I notice you have no choice whether to meet with a random stranger who sent you a note or not. Just which stranger.
I'm starting to get impressed with how many times you refuse to hang out with Ike, only to end up hanging out with him anyway. >_>
And I don't mean HE keeps showing up. I mean the game overrules any decisions you make. >_>
...ah, and then she refuses to borrow the book that seemed most interesting too.
....I will concede he is interesting (once you truly get to know him) but so far I get the feeling there's no choices at all that actually are choices.
(To be fair, it's Eke I like best so far.)
I'm pretty sure I picked Vex at every point, yet somehow the mc keep going after Ike, no matter how much I reject him. >_>
Now, if it was IKE that kept seeking the mc out, I wouldn't mind it.
THAT makes sense, if he likes her.
I'm just really irritated that the MC/YOU keep going after him because of some dumbass guilt over not wanting to hang out with someone you don't even know at that point.
I REALLY wish you had REAL choices in this game. >_<
......
Is this a case of you choosing the set path after ONE interaction, and that interactions is agreeing to a cryptic message that there is no way in HELL to tell who sent you? >_>
I tested it with the boring detective (since it's obvious who he is) and that did seem to change who you met.
And again with the pun-using idiot.
*sigh*
I really, REALLY wish there was an actual name added to the route selection --or at least SOMETHING you could recognize them by.
Which note belongs to Vex?
Cuz I can't seem to figure it out.
(And my patience has run out with guessing.)