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The animation will play wherever the sprite is located as long as the position isn't set to 'Screen'. You can offset the sprite with the Sprite Offset X/Y parameters. If you suspect it's being caused by a plugin incompatibility, then you can try turning off the other plugins to find the erring plugin. 

Also, the latest version is v.1.2.

I redownloaded it to make sure I have the latest version and altered some parameters and its working fine. For some reason this plugin is conflicting and overriding the BattleStatusWindow Plugin. I set the name font in Visuals to 1 to get rid of Player names but its still showing it. It also overrides the InBattleStatus, BuffStatesCore, and StateCategories. The changes I make in that plugin actually stick though.

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Just to set things straight, saying it overrides the InBattleStatus, BuffStatesCore and StateCategories is misleading. The only thing the plugin overrides is whatever is drawn on the Window_BattleStatus, so if you have plugins that modify the status window in any way then you can expect a conflict. I see it conflicting with your YEP_BattleStatusWindow, but my plugin doesn't override the functionality of those three other plugins you've mentioned.

I'm sorry. Didn't know what right word to use. Anyway, I got it working just fine. Thanks again for all the help. Last question. Can I purchase this plugin a second time? I don't need to, but I wanted to show my appreciation for helping me through all of this.