Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Game is well put together for being made in such a short time frame, however game loop feels incomplete since there is no win state. Because there is no win state the dominant strategy of collecting all the food in one place and easily squashing bugs emerges, and the game becomes mindlessly easy. I think if you guys leaned a bit more into a standard tower defense game structure and made it so that you can move your weak points, the game could have been more continually engaging without you needing to put in that much extra work. Still, great job for the time allotted.