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Sorry Frogsrop & Co for taking so long to get back to you after you left such a detailed and thoughtful review of our game! Being back to my usual game dev project, making sure we're hitting milestones and designing in such a long-term way is stressful in a completely different way than doing a jam is... 

Which is why I appreciate very much the type of game Hook Line & Chill is. No challenging enemies, intricate tutorials, no frills. Instead, its a serene experience that accompanies you into a relaxed state of mind. It was the right game for the right time. 

Taking the theme so literally, "nothing can go wrong", was actually a really welcome change after having played through countless jam titles with somewhat weak takes on the theme. 

Your team nailed the vibe! The music was inviting and the rest of the audio cues were well done. Hook Line & Chill is also pleasant to look at, and I loved the snails <3

There isn't much to pick apart here. Maybe the music transitions could have been more dynamic? Though sometimes the quiet spaces in between led to a welcome reflectiveness.  There are features I'd like; translucent water to see the shapes of fish, a music "mood" selector, and tons of random clickables like the snails! 

I'm looking forward to seeing what your team has in store next! If there is a place I can follow you lot, let me know!

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Thank you very much for your detailed response! I wish you strength and motivation in your project!

Thank you for your comment about music will defenetly look into it. Actually we wanted to make our own procedural music but we could not finish it in time T_T (it was really ambitios to think that we could finish it btw). We defenitly should add translucent water! Thx!

About mood i think we'll make different zones and music should suit zone ₍𝄐⩌𝄐₎

We are only at the beggining of out indie dev path, so we don't have any socials, but thank you! Wishlisted your game =)