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I feel like the game with and without the clones are two different game styles, because once you have them you don't really have to defend anymore, just upgrade. Audio overlap sounded terrible near the end, too many harsh noises being played at the same time. I feel like I don't need to replay it because the upgrades to clones is so obvious. It needs some balancing and more upgrade options. It's a pretty well made game. I love that how you win is that you do have to hold it for 5 minutes like it wanted you to in the beginning.

yaaa, thanks for playing!!! Totally agree with all the things you mentioned.. and i actually dialled down difficulty and cheap clones cost on purpose so that others can enjoy. 

Do you have any upgrades suggestion? Im planning postjam to fix all the sound effects, more content to distract others from holding button, and more enemy variations. 

The main things I think of are different helpers in the vein of the clones, but each has a different specialty they are good at. The primary thing I think of when contemplating replayability is, for example, if there was a stun based helper, would I want to replay the game and try to go for a build that is mostly stun helpers? If I can replay the game and live out my goal of using mostly a specific upgrade, that might get me to play again. But you want to avoid making everything too good or too simple strategy wise. It's a complex topic.