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I also found these 5 moves, which make up about 65% of a Playbook I was tinkering with called The Tourist... If someone else wants to dust these off and come up with 3 more moves to make it a full Playbook feel free!!

Closet Cosplay

You have a costume or outfit you threw together to look kinda like a major character from this world. Who is it? When you try to use the costume to your advantage, Roll +Dark.

10+ You are for all intents and purposes that character now.

7-9 Your costume is just good enough that you can pass yourself off, but only if the characters you are interacting with don't know the person you are dressed as.

6 or below - The costume doesn't stand up to scrutiny. and you are clearly a pretender.

Behind the Scenes

You know a secret passage not yet revealed, a service entrance, or a secluded spot off the beaten path few people visit. Or maybe you just NoClip through the world map. Regardless, once per world, you can force a change of location like the GM move. Describe how you do it and where you end up.

Let's Take a Selfie!!

You have a camera or other means of capturing images of exotic locales. When the GM describes a location you would like to capture, you can take a selfie with up to 2 NPCs in the scene, giving you Lift on your next Heart roll. OR a Link with one of the NPCs (GM's choice).

Anachronisms... Little Anachronisms

When you draw attention to yourself due to defying local customs, roll +Mastery.

10+ You have introduced a word or concept before it was originally introduced, but the locals dig it!! Lift on your next Have a Chat

7-9 You stand out but have just been disregarded as a bit silly.

6+ Your presence draws the wrong sort of attention - GM makes a move as hard as they want.

Wagontrain To The Stars

You have a mode of transportation - a time machine, a starship, a trusty horse, a beat up minivan, a bicycle. It's not elegant but it works... some of the time. Once per world, you can use the mode of transportation (or a resource onboard) to help with a roll - act as 10+ on Affect the Outcome

I have this move from a scrapped playbook called the Traveler (only one I ever wrote for it). It might work well with the Tourist?

I've Been Everywhere, Man
You've been there, done that, and got the T-shirt. When you first arrive at a new World, you may roll a Deep Dive.
On a 10+, you've been to this world before. The GM will tell you something useful you remember about this place.
On a 7-9, the GM will tell you how what is happening in this world is similar to another experience you've had.
On a miss, you have been here before, and it went badly. For whatever reason, this is a place you would have wanted to avoid.

Unrelated, here's a move from The Toon (saw someone else had already done that idea, and I didn't have a solid enough concept to continue with it):

ACME Express Delivery
Roll Mastery to summon a specific item or gadget.
On a 10+, you get what you needed.
On a 7-9, you get something that will do in a pinch.
On a miss, get something comically useless.

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Oh man, I might have to swipe I've Been Everywhere, Man for The Rambler. 👀