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TheSnackist

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A member registered Oct 13, 2019 · View creator page →

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perfectly captures this sort of character with clever mechanical design paired with clear narrative hooks - I would love to play in a group which includes The Hero, which is always a good sign

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Oh man, I might have to swipe I've Been Everywhere, Man for The Rambler. 👀 

all of the moves are really good but I especially like I Am the Mask and the Wearer!! very well designed as a whole

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YES YES YES

HENSHIN!!

(it's REALLY good)

Love the potential built into this playbook!! I like how each move feeds back into the theme so seamlessly. Well made design!!

Seems perfect for playing Lt. Data!! Purpose Built is very clever bit of design, so is Emulation. 

Marn you really hit it out of the park on this one. Damn.

hehehe yeah they are :D

it nails the vibes!!.especially like how you handled the sonic screwdriver analogue and regeneration into a new Playbook!! Set Right What Once Went Wrong is a standout move, really well written

where else am I going to see COIN FLIPS as a mechanic?? top notch flavor and a very clever mechanical twist 

The ENERGY of this one!! Each move ups the YIKES factor. Big fan of the layout adjustments that evoke teeth. Very well done.

Dice Problems you NAILED IT with this one!! Every move is flavorful and nails something very specific. Could easily be a core rules Playbook. Thank you for sharing!!

I also found these 5 moves, which make up about 65% of a Playbook I was tinkering with called The Tourist... If someone else wants to dust these off and come up with 3 more moves to make it a full Playbook feel free!!

Closet Cosplay

You have a costume or outfit you threw together to look kinda like a major character from this world. Who is it? When you try to use the costume to your advantage, Roll +Dark.

10+ You are for all intents and purposes that character now.

7-9 Your costume is just good enough that you can pass yourself off, but only if the characters you are interacting with don't know the person you are dressed as.

6 or below - The costume doesn't stand up to scrutiny. and you are clearly a pretender.

Behind the Scenes

You know a secret passage not yet revealed, a service entrance, or a secluded spot off the beaten path few people visit. Or maybe you just NoClip through the world map. Regardless, once per world, you can force a change of location like the GM move. Describe how you do it and where you end up.

Let's Take a Selfie!!

You have a camera or other means of capturing images of exotic locales. When the GM describes a location you would like to capture, you can take a selfie with up to 2 NPCs in the scene, giving you Lift on your next Heart roll. OR a Link with one of the NPCs (GM's choice).

Anachronisms... Little Anachronisms

When you draw attention to yourself due to defying local customs, roll +Mastery.

10+ You have introduced a word or concept before it was originally introduced, but the locals dig it!! Lift on your next Have a Chat

7-9 You stand out but have just been disregarded as a bit silly.

6+ Your presence draws the wrong sort of attention - GM makes a move as hard as they want.

Wagontrain To The Stars

You have a mode of transportation - a time machine, a starship, a trusty horse, a beat up minivan, a bicycle. It's not elegant but it works... some of the time. Once per world, you can use the mode of transportation (or a resource onboard) to help with a roll - act as 10+ on Affect the Outcome

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Anyone else have a collection of cut Moves in various note apps that need a new home? I thought I might throw a couple out here for people to freely use or remix in their jam submissions. I'll start with two of my favorite moves I have written, from my old Appendix Chi supplement I wrote for 1E.


It's Death or Victory

When you mark your final box of Harm, you can take one last desperate action; roll with Dark:

10+ Deal Great Harm

7-9 Deal Harm

on a miss, you Take Something From Them 


Vampire Money

You've decided its time to sell out and trade in your connections - your character cannot make any new Links. At any time, you can spend a Link to roll 3d6 instead of 2d6 and take the two highest results. When you have spent your last Link, your character has officially 'lost touch' and they become an NPC controlled by the GM.