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concept is amazing. took me a while to get, but its a really great idea for a game! I think the biggest thing missing here is a small tutorial to help explain mechanics, as well as some ui polish.

i couldn't tell you could upgrade your captured monsters, that they had a insubordinate meter, that you had to whip them, that redrawing used up 3 ticks of time, etc. 


once i got it though, it was super fun. another thing,

the whole "monsters that can block damage thing" was not well explained either, i picked up on blue monsters being blockers on my own.


so yeah my greatest critiques is a lack of explanation

and lacking ui. 

second greatest critique would probably be artwork 

and animation obviously not a huge priority this early on but its a 

bit choppy and needs some work.


now assuming I understand this game correctly,

the weapons system might need some polish as well.

the only difference i noticed was putting a status on

an "attack all" weapon meant the monster could attack all enemies. otherwise, you have 2 cost weapons

that do 1 damage and 2 cost weapons that do 2 damage,

and its kind of lame to just have a worse version of

another weapon imo.


great work and sincerely hoping you stick to this!

this has lots of potential!

(+1)

Thanks so much for playing and the feedback! We'll be applying a bunch of changes before the next public test. It's not obvious (my fault ha) there is a tutorial for the battle scene and inventory that helps with some of the mechanics. It's the question mark in the top left corner. It will definitely be getting an overhaul. Stay tuned!