you are a true artist. a man whose vision will not be realized in his time. a man who creates art that triple A studios spend decades trying to create but never quite reach your level.
tdogredman
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very cool considering it was made in less than two days. for improving the game, i'd reccomend new abilities outside of two options after each floor, and some balancing. i only did the big one every time for dash length and power and it was a cake walk on hard mode.
love the concept of the samurai ant tho pretty neat
pretty fun! negatives and positives:
NEGATIVES:
only real bug i encountered is sometimes the hit detection was a bit off on the rocks and trees at the end. near the endgame, the rocks would sometimes stop registering i was hitting them by playing a sound effect when i was torching them.
not a lot of content here, which is perfectly fine.
unsure what the loss conditions are. can the enemies run the meter on the left to the bottom? Is that how you lose?
POSITIVES:
really unique roguelike idea! not only is the gameplay cool, but the worldbuilding is neat as well. I like the simplicity of "fight the ice, protect the fire". The day night cycle of combat makes perfect sense too.
if you build on this game with more enemies, weapons, an upgrade system, etc, i think you could make something people would buy to play!
show this to anyone you want to work together with as a project, i think plenty of people would be stoked to have a programmer who made something like this. great work.
one thing i will say though, is maybe look into some more leaguey type stuff, i mean like
characters whose main source of damage is their abilities instead of weapons
i found myself often running characters like the shark so i wouldn't use abilities too often. if we translate to league i guess the weapons are the character's "auto attack" but obviously different. i think you get what i mean.
excited to see where this goes as its a really unique idea.