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tdogredman

89
Posts
A member registered Dec 26, 2020

Recent community posts

very fun

concept is amazing. took me a while to get, but its a really great idea for a game! I think the biggest thing missing here is a small tutorial to help explain mechanics, as well as some ui polish.

i couldn't tell you could upgrade your captured monsters, that they had a insubordinate meter, that you had to whip them, that redrawing used up 3 ticks of time, etc. 


once i got it though, it was super fun. another thing,

the whole "monsters that can block damage thing" was not well explained either, i picked up on blue monsters being blockers on my own.


so yeah my greatest critiques is a lack of explanation

and lacking ui. 

second greatest critique would probably be artwork 

and animation obviously not a huge priority this early on but its a 

bit choppy and needs some work.


now assuming I understand this game correctly,

the weapons system might need some polish as well.

the only difference i noticed was putting a status on

an "attack all" weapon meant the monster could attack all enemies. otherwise, you have 2 cost weapons

that do 1 damage and 2 cost weapons that do 2 damage,

and its kind of lame to just have a worse version of

another weapon imo.


great work and sincerely hoping you stick to this!

this has lots of potential!

you are a true artist. a man whose vision will not be realized in his time. a man who creates art that triple A studios spend decades trying to create but never quite reach your level.

very cool considering it was made in less than two days. for improving the game, i'd reccomend new abilities outside of two options after each floor, and some balancing. i only did the big one every time for dash length and power and it was a cake walk on hard mode. 

love the concept of the samurai ant tho pretty neat

very fun!

pretty fun! a suggestion would be for there to be a "number of followers you currently have" thing under the "number of troops you can potentially have"

very fun and i love the art direction. the synergies idea is very cool. slug fly combo is really strong. 

lore accurate final boss being insanely difficult

i never knew i could become so attached to a couple of pixels ive known for 3 seconds. rest in peace Thondin and Durrulim, your legendary feats will be remembered eternal

fun as hell with unique movement its super difficult but when you pull something off it feels crazy, most of my gameplay is spent flying away and then doing a 360 and firing on them while im falling

fun but really hard. good roguelike

very fun

you are an evil evil individual good game

really cool idea!

kick

you don't deserve to be happy

patrick bateman would probably beat this game first try. fun

love the vibes of the art/music

and reach out and reach out and reach out and reach out and reach out and reach out and reach out and reach out and reach out and reach out and reach out and reach out and reach out and reach out and reach out and reach out and reach out and reach out 

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you win....but at what cost....

tree be like: can I please have a glass of water

do you want the short answer or the long answer

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really fun and silly sounds

you've gotta be shitting me its another stepford game i shoulda known

wrote mo bamba to this thanks

hard

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du du du du

i admit i had to cheat one time for that number puzzle with the painting but other than that i never did again... good job

pretty fun. i found a strat where i use both left click and z at the same time to get a faster click rate. 

really cool mechanic and real fun

this was really sad and well made

really fun and nice art

i like how even with all the crazy stuff going on it still feels like blackjack

getting a trap card and trying as hard as i possibly can to go over 21 is some of the most fun ive had in a card game

fun

extremely unique feels like a cool version of chess was super annoying to get the right formation i love it

not bad! i beat the whole thing and had fun. with some balancing and more variation would be a lot more fun. looking forward to full project.

the cat economy is in shambles. they are experiencing inflation beyond our human comprehension

trauma

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pretty fun! negatives and positives:

NEGATIVES:

only real bug i encountered is sometimes the hit detection was a bit off on the rocks and trees at the end. near the endgame, the rocks would sometimes stop registering i was hitting them by playing a sound effect when i was torching them.

not a lot of content here, which is perfectly fine.

unsure what the loss conditions are. can the enemies run the meter on the left to the bottom? Is that how you lose?


POSITIVES:

really unique roguelike idea! not only is the gameplay cool, but the worldbuilding is neat as well. I like the simplicity of "fight the ice, protect the fire". The day night cycle of combat makes perfect sense too.

if you build on this game with more enemies, weapons, an upgrade system, etc, i think you could make something people would buy to play!

show this to anyone you want to work together with as a project, i think plenty of people would be stoked to have a programmer who made something like this. great work.

great concept. improving the animations and adding more features could make this into a really cool full game. something to consider doing if you guys think about it.