I overall enjoyed the soundtrack. Having song variants for the day / night cycle was a really nice touch. Though I thought the forest's day music kind of grating. It looped too quickly which made it sound repetitive. Also nice sound design on smaller things like chopping wood and mining.
Graphics are soulful but the mixels with the fonts and other ui elements were kinda ugly.
I thought the map design was pretty good. I like how you used upgrades to unlock new / paths. Very natural feeling progression. I personally found navigation fairly simple but an in-game map that reveals itself as you explore would be a nice to have when you have to backtrack.
Shop items should have some sort of description somewhere. I got the zanzibart ring but I don't really know what it ended up doing. Increase the roll time?
The game would benefit from some sort of save system for its length.
Dark blorb "secret" boss and ending was pretty kino but I think I might have discovered it too early? There was still a bit of the map that I hadn't explored yet. Things like finding a book for the witch and the brewing system I never ended up interacting with. When you get the end card after that fight the only way to exit is to close the game so if there's stuff you haven't done yet you're out of luck once you reach that point.
I really enjoyed this one. I like how the gameplay organically changes and becomes more NES zeldalike once you get the sword. Makes the journey more satisfying. Good job.