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UPDATE 3 MAR 2020:


A top-down shooter just isn't much fun without different enemies so that's what I worked on today. Using placeholder graphics I quickly made a different type of enemy ship and tweaked the code so that not only is a random number of enemy ships generated (spawning at random coordinates), but those random ships can potentially be one of two different types: The one-piece pentagonal "cruiser" or the 2-piece fighter.

Also made the enemy shot a little more obvious (red triangle) and used an old .png file I had from previous projects as a more interesting placeholder graphic for the player ship.

There are a few issues I have to work out, but it's good to see this game coming closer to a second demo!

(+1)

Looking forward to the second demo!