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(+1)

Played it for the first time. Really nice.

Movement feels a bit floaty, but that's exactly how it was in Half-Life, so it's on point for the theme. Breezed through the tutorial, I liked how when I came to a switch, it told me to use F instead of waiting for me to fumble for the control scheme, which being a casul, I didn't memorize at first.

I ran around looking for a minute, looking for the mangeta key while I already picked it up. That's just me getting hypnozied by the fluid action and ambient music. I'm sure it wouldn't have happened again if there were more levels to be played. Not sure if it is intentional, but could only play the tutorial.

Not sure if it is intentional, but could only play the tutorial.

That’s definitely not intentional. Did you push the big red button and see all the confetti? It’s advancing normally on my end. There’s supposed to be four levels and you can access them all with the level select in the main menu.

(+1)

Yeah now I see. For some reason my eyes were glued on the "Restart Level", "Exit to Menu" and "Quit the Destop" buttons, same me-issue as with the mangeta card.

Played the rest of the game. The open-endedness of the levels is nice for those who like to explore, kinda like looking for secrets in doom. I prefer just going through gauntles and see what enemies can throw at me. Not sure if it is intentional, but the auto shotgun is really strong. Accurate, and can do much more before having to reload unlike the SMG. Also now I can tell that I have been missing the keycards, and mosly happened upon by chance. Maybe they should be a bit bigger, or standing vertically.

Neat game though.