This game is starting to grow on my the more I play it. I have some random feedback/suggestions:
- There's a unit that can deploy but the deploy key is different from the undeploy key. I would prefer if they were the same but maybe I'm too used to siege tanks
- I couldn't find a way to see what the supply cap for each coven is. If that's not in the game already I think it will be really useful information and a high priority for QoL improvements
- At first I didn't really get how the buildings worked, now that I'm getting into the game more they do seem a bit more interesting but I don't like how you have to build something before you can see what it actually does, they need a tooltip since its really not obvious what each building does and they are hard to remember
- It's a minor thing but you mentioned something about collision so I'll show it in case it's a new bug - one of my units got stuck behind that barrel and kept going back and forth. It was rallied and not a command I issued if that makes a difference
- More of a design concern: Covens have 2 unit types available but I don't bother switching between them very often so my armies end up very uniform. It might be more interesting if you had some forced unit variety so you don't just spam the same unit. But also switching between them doesn't seem viable because they use different upgrade buildings from what I can see. Not sure what the solution to that would be but maybe you can think of something
Hope that helps, keep up the good work