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(+1)

Thanks for playing and for the feedback!

I know batty targets only people but maybe if there was stuff in the air to target as well gameplay could feel more varied.

I definitely want aerial enemies so that the flying mechanics can be explored more. I may even add enemy bats or vampires, I'm open to seeing what's fun.

The hitbox / hurtbox feels a little wonky? Sometimes I would fly over the heads of enemies when I feel like I should've hit them. Almost as if batty's hitbox extends only above her model's body and not below it at all.

This is a common complaint. I think it's a perspective thing. I might help the player cheat and extend the hurt box lower, a coyote time hurt box I guess.

Also it's really hard to dodge the enemy that shoots orange balls at you.

I'll try slowing down the speed of the balls. Later I want to introduce a barrel roll dodge like in star fox which would make them much easier to manage.

A mechanic of the game that's not made clear to the player at all right now is that you can sneak up on humans. Once I explain that better and give the player better abilities to fly silently, the gameplay hopefully will shift more towards not alerting the aggressive humans in the first place.