Wow, I can't believe you made this in a month. This game is so cool!! I love the cute cardboard aesthetic and the music is very soothing (great for a puzzle game). The game's systems are very intriguing and you do a good job slowly introducing the systems to the player. I can't quite put my finger on it, but it's fun! I think it's because the game is greater than the sum of its parts and it just has a great vibe.
Okay, enough gushing about it. Here's my one suggestion (take it with a grain of salt): The "Action" "Target" card could be a little clearer. For example, with the hourglass and button drawing, does this mean "Wait for the button to be pressed" or "Pressing the button executes a wait"? It took me a little bit of time to figure it out, which could be part of the design, but perhaps it would make for a better user experience if the diagram or instructions were laid out more clearly.