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A jam submission

Hack the LoopView game page

Hack robots to escape a cardboard world.
Submitted by ProYd — 1 day, 1 hour before the deadline
Rated by 7 people so far
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Hack the Loop's itch.io page

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pre-jam devlog (optional)
I had this game idea in mind for while. I could finally implement this game from scratch this month.

Post-Jam Devlog | Post-Mortem (optional)
I thinking about making much more levels in the future. More game features could make the game more interesting too (more robots, more program instructions...).

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Comments

Submitted

Great game! Graphics are cool. Puzzles are very well designed.

I had 2 small issues:

  • It can be installed via the itch app on windows - but fails to run
  • Keys are not working correctly on non-"qwerty"-keyboards
Submitted

I really like the visual aesthetic and it's fun, though the hacking system could be improved. I got a bit confused at first. Great Work!

Submitted

What a cool game :D

  • Innovation – Both the cardboard/paper style and scratch like coding are very unique and neat!!
  • Fun – The balancing was fun figuring out opening the doors etc.
  • Graphics – So cool! Perhaps a bit of defects in parts of the cardboard would make it look even more natural~
  • Audio – Lot's of cool sounds~ You can definitely play around with real life sounds 
  • Polish – Very polished! Some movement in the world might be nice, like paper cranes flying around or strings blowing in the wind + ambient wind sound

Great job on the awesome game!  Please check out my game if you like Metroidvanias or platformers :D

Submitted

Firstly, Excellent work for one month, I love love love the aesthetic and the music fits the vibe perfectly, I typically don't play puzzle games but since you left a comment on my game I tried it out and I'm glad I did, i honestly had a ton of fun with it. Great Work!

Submitted

Wow, I can't believe you made this in a month. This game is so cool!! I love the cute cardboard aesthetic and the music is very soothing (great for a puzzle game). The game's systems are very intriguing and you do a good job slowly introducing the systems to the player. I can't quite put my finger on it, but it's fun! I think it's because the game is greater than the sum of its parts and it just has a great vibe.

Okay, enough gushing about it. Here's my one suggestion (take it with a grain of salt): The "Action" "Target" card could be a little clearer. For example, with the hourglass and button drawing, does this mean "Wait for the button to be pressed" or "Pressing the button executes a wait"? It took me a little bit of time to figure it out, which could be part of the design, but perhaps it would make for a better user experience if the diagram or instructions were laid out more clearly.