Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for playing!

What FPS were you getting, and what kind of hardware are you running on? I know I've been getting about 40-60 on my old laptop with a 1050, while my main desktop (3060) runs at ~165 (vsync), so I'm aware that it runs pretty badly on the older hardware. I'll probably have to add some graphics settings in future. 

About the feedback, there's animations, sounds, screenshake and some VFX, so I don't really know what else to change here. I suppose the tutorial's probably still very lacking in teaching you what each of those should feel like, but at the same time I don't really want to go into the handholdy "Dodge 3 times: 0/3" kind of thing (even if that is what the tutorial is doing underneath). 

By X, do you mean the controller buttons? I haven't really tested out the dialogue system with controllers all that much, but it seems like this is yet another UI focus bug. It should work fine if you use the mouse to click on the box, though. 

(+1)

I was getting about 40-60 as well on my laptop with a 3060. It might be proton's fault though.

Well, one more form of feedback is those voice pain sounds for when the character gets hurt. That can get cheesy really quick, but it's an option. Or maybe some blood splashes?

Yes, I tried mashing every controller button but I couldn't progress or get out the dialogue. I tried it again now and clicking with the mouse works.

Looks like I'll have to consider setting up Linux for building and testing at some point then.

I do plan on adding some voice acting in future (probably just combat barks and some dialogue phrases) but that's something very far in the future. I considered blood splashes before, but I wasn't really sure how it'd fit with the game back then, which is why there's a half-done red impact effect when the player gets hit.